Rpg Tools

A tool to easily create 2D RPGs

Game animations

Overview

Game animations can be configured with custom events, custom playback speed etc. if you use Rpg Tools as your game engine.

Create a new game animation

When you select a character and an animation you can create a game animation for the selected animation by clicking on the Create button.

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Edit an animation

TODO : | Property | Description | | ————- |:————-: | | Frame duration | How long is a single frame displayed. E.g. for a 3 frame animation 0.33 means the whole animation length is one second | | Play back and forth | When checked the animation will play back and forth. This means instead of playing frames 0 1 2 0 1 2 it will play the frames 0 1 2 1 0 1 2 |

Edit events

You can add new events by clicking on the + button of the Events property.

You can delete or duplicate events via right click on an existing event:

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For each event you can edit its properties.

Property Description
Event Type Here you can configure which kind of event it is, the types are described below
Time The time when this event is triggered. You can drag the button horizontally to change it

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Event types

Effect

Property Description
Effect Type Use none if you want to configure a custom effect or choose a special type like Weapon Attack to trigger the attack effect of the current weapon
Effect Here you can select which kind of effect should be triggered
Position per direction Here you configure the effect position for each direction either by dragging or entering the coordinates. The X button can be dragged and you can see a live preview in the Sprite window

Sound

Plays a specific sound when the event is triggered

Attack

Trigger an attack. This checks if the attack hits a target. Only useful when you configured this animation for an attack ability.

Cast

Trigger casting of the currently selected spell. Only useful when you configured this animation for an ability