Rpg Tools

A tool to easily create 2D RPGs

Level Editor

This is a Level Editor created for any PNG graphics. It contains a couple of features for assets from PV Games

It lets you create levels like these: alt text

Here you can find the documentation:

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Via main menu you have access to some global commands.

Add folder

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When you launch the Level Editor for the first time the “Add folder” dialog will automatically open. You should then navigate to a directory which contains PV Games assets and then click OK(Make sure you navigate inside directory in the dialog). The Level Editor will automatically parse all images inside this folder and all sub folders. If you want to add multiple folders you can later on navigate to “File->Add Folder” to add more folders.

Open/Save files

Save files

To save your level navigate to File -> Save as, navigate to the directory where you want to save it and enter a filename(You don’t need to add the .json extension, it will be added automatically) alt text
Afterwards you can just save via File -> Save

Open files

To open levels navigate to File->Open, select the .json file of the level you want to load and click OK.

Undo/Redo

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Layers

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There are different types of layers:

Tiles Layer

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All images that end with the suffix “_Tile.png” are treated as tiles(This is the suffix tiles from PVGames use)

Modes

Place tile

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Change height

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Object Layer

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Object Modes

Add Object

alt text This is the mode that lets you place single images without additional options.

Add Sprite

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This mode is similar to “Add Object” but it lets you select a rectangle from a sprite sheet to add objects

Add Animation

alt text This mode lets you set predefined animations to the level.

Add Unit

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This mode lets you place any unit found in the direcories you added. You can select the animation and the direction and view a live preview.

Add Particle Emitter

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This mode lets you place an emitter for any particle you created in the Particle Editor which is saved in the directory of the current project.

Edit Object

alt text Here you can see a list of all objects, select and delete them. In this mode you can also select any object via left click and move objects by dragging them. Selected objects are highlighted in yellow as in this image: alt text
You can deselect an object by pressing Escape or by clicking on an empty slot.

Parallax Layer

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A parallax layer works exactly as an object layer but it adds the parallax scroling feature. You can edit these values:

Area Layer

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Path Layer

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Sound Layer

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In the Sound Layer you can edit sound emitter which will play sounds when a player moves next to them.